Forum: Poser - OFFICIAL


Subject: Tutorial : Making the most out of the Rex- Roxie textures.

vilters opened this issue on Feb 08, 2015 · 22 posts


vilters posted Sun, 08 February 2015 at 6:28 PM

 Save the new cr2 back to library under a new name.

To change the figure skin, from left to right, all you need is ONE adjustment on the Head/Body material.

file_da4fb5c6e93e74d3df8527599fa62642.jp

 

In real time, it takes less time to do it then it did to write this down...LOL.
But afterwards, you have a dead simple material room for Roxie.


If you want to change the texture map? You only have to rework one combined Head/Body texture in your 2D app.
You can adjust Hue, saturation, colorisation, add details, or rework the texture otherwise as you like without fear of loosing the balance between the head and body texture.
And as you see from the materail room screengrab, I added a HSV node to do most of the work for you in Poser, by Poser.


For the die hards?

You can leave some material zones you think you can need afterwards, like the lips or the nails.
YOU have full control of what material zones you want to merge.


WARNING :
Prepare your work.
Prepare the folder required to store your files in, as you never-ever want to overwrite original Poser object or cr2 files.
That is why I wrote ; USE YOUR NAMES for teh new object files and cr2's.
You will need one name for the new object file.
You will need 2 names for the cr2. An intermediate one just after you made the changes in cr2editor (that you can safely delete after it use and your testing) and a final one after you connected the nodes in Poser).

Perhaps you do not need ALL what I wrote here above, so feel free to pick out the parts that fit your personal workflows.

Have fun using the Poser tools, and many happy rendering hrs to, all.
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!