vilters opened this issue on Feb 08, 2015 · 22 posts
vilters posted Mon, 09 February 2015 at 1:21 PM
@ Pumeco
This is a Poser tutorial and it works in Poser. => The trick is the combining of the 2 textures together, and the U_Scale at 2.000 in the **Poser diffuse texture node
**
And the icing on the cake is the reduction of all the material zones to as few as practical.
You do not need this trick to work "semi single texture" in Blender or Zbrush.
You can load and paint on the textures as if the seperate textures where a single texture inside Blender, even without tips and tricks. I do it all the time.
On the contrary, you"ll probably grow a grey beard before you got this to work in Zbrush. LOL.
(And we"d be on PP2025 by then. LOL.)
it is a pure Poser material room trick that I demonstrate here.
It costs the end user about 45 minutes to build the whole set, but it saves you many-many hrs afterwards.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!