MistyLaraCarrara opened this issue on Jan 30, 2015 · 133 posts
BadKittehCo posted Wed, 11 February 2015 at 4:36 AM
Interesting article Moriador.
Curious, is there a particular benefit anyone participating here can site for restricting oneself to only creating Poser/DS content?
For that matter, is there a particular benefit to only being a content creator? For someone interested in making a living from their work as a freelance artist, is it not more beneficial to take advantage of all the avenues of revenue that an artist has available to them? Focusing the majority of ones time on one or two areas of course has its advantages, but should it be exclusive? If there's a market for rendered images, or animation sequences, or 2D illustrations, if the skills are there, why not incorporate those aspects as well to increase the revenue, and along the way maybe learn new skills? I always try to think outside the box with whatever I'm pursuing. And I think mindset plays a very important part in whether you'll be successful, whatever it is you're trying to do. You basically have to convince yourself that failure is not an option.
Once you find a groove there is very little reason to branch out a lot. Being a content creator is like any other business, you find a sweet spot that works... and like any market, you have to follow changes and developments to adjust. Customers in poserdom like frequent releases - coincidentally, there are a few other businesses where customers like a degree of predictability. For example what they are teaching us in art school, for people who want to be gallery artists, and freelance illustrators, and concept artists - having product consistency works, in gallery artists it is expected. Too many different pieces, and it becomes hard for your gallery to market them, and you end up with fewer sales. If you develop a following they will like a degree of predictability... like if stonemason made a character, my first reaction would be huh? Then I would be, it better be really good, now that he is changing things. Other makers who have done characters and clothing and small environments, I'd likely be little more open to a variety.
Same goes for picking up work as a freelancer... it is harder to get work from a first time client then from a repeat client who already likes your work. It is entirely possible to have more than one successful focus of work, but not too many that you spread yourself too thin. Every market takes some time and effort to break into, then when you break in, you start making more money with equal or lesser time investment.... and get to really professional pay rates (like $80 to $100 per hour base for freelance work).
Also what I noticed as you get older, you really need to have that base, as your energy levels are lesser to constantly look at and experiment with a significant amount of new things. You sort of build yourself in the early years of your career, and in later years reap the benefits of that investment. Learning new things need not fall by the wayside in the process. Computer related stuff has enough new stuff even if you stick to just a few choice disciplines. I've always made more money when I focused on achieving a good level of expertise to stand out from the crowd at least a little bit. At the same time, I did retain a hefty dose of versatility.... Finding the balance of the two (and few other things in the mix) is the key. Also people can have a variety of interests and strengths they may want to cater to.
___
Renderosity Store Personal nick:
Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?