Boni opened this issue on Feb 12, 2015 · 72 posts
Boni posted Mon, 16 February 2015 at 8:02 AM
As I commented in the other thread, overlays and displacement/bumps created in nodes would be disproportionate on a single map ... The head is not in proportion with the body etc. ... but a very interesting approach. Also since my ultimate goal is to make characters for the marketplace this would be counter-productive. Let me emphasize though that for personal projects this is a wonderful idea! I don't want to devalue this idea. The other challenge I have concerning multi-map designs is since they are dis-proportionate to each other I've been seeking a ratio setting of the proportions to establish changes in the size of referenced overlay nodes so that it all comes together in the final render ... all in a form that in the end will work with a marketable character. But that is another issue. Right now the mask for the lips is my concern, and I would need that no matter that mapping design it was since I need to alter the texture of the lip separate from the body. Lots of things to think about.
Boni
Boni
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