davidstoolie opened this issue on Feb 16, 2015 · 54 posts
davidstoolie posted Mon, 16 February 2015 at 1:17 PM
Any opinions? I see there are still some old fashioned modelers doing some great work here, but the more I look around, the less likely I feel it is helpful to know how to create objects out of pollygons, when I can model it using the sculpt tools really fast, then just spend a few hours drawing quads over that with Blenders Bsurfaces or whatever.