Boni opened this issue on Feb 12, 2015 · 72 posts
Miss Nancy posted Tue, 17 February 2015 at 1:43 PM
one might use BB's basic metal shader for this. e.g. no diffuse, add refl/blinn nodes via colour math, attach math node to fresnel, which then goes to alt diff chan. uncheck refl_lite_mult, use IDL et al.