Boni opened this issue on Feb 12, 2015 ยท 72 posts
DeathMetalDesk posted Tue, 17 February 2015 at 3:36 PM
Oh yeah, forgot to mention. Not sure if this has been brought up already but, you'll get better results with a lip mask if you derive your selection from the unique diffuse texture boundries of that particular character texture rather than trying to fudge it with a generic mask or one derived from a template/seam guide.