Forum: Blender


Subject: Inset Bug (Blender 2.72)?

maxxxmodelz opened this issue on Feb 18, 2015 · 27 posts


maxxxmodelz posted Wed, 18 February 2015 at 4:56 PM

Here is a STEP BY STEP on how to reproduce this problem.  Check it out:

Step 1, just default cube.

file_0f28b5d49b3020afeecd95b4009adf4c.jpStep 2, add Loop Cut and Slide to place a control loop like this:

file_084b6fbb10729ed4da8c3d3f5a3ae7c9.jpNow just keep adding edge loops with Loop Cut and Slide, as shown below:

file_013d407166ec4fa56eb1e1f8cbe183b9.jp file_4c5bde74a8f110656874902f07378009.jp file_9872ed9fc22fc182d371c3e9ed316094.jpThen, switch to face mode, and select the 4 faces on the inside, like so:

file_76dc611d6ebaafc66cc0879c71b5db5c.jpFinally, just do a simple INSET operation, using the Inset tool, with REGION ticked, then adjust the amount, but keep height at 0.

file_a4a042cf4fd6bfb47701cbc8a1653ada.jpThis can not be how INset is intended to work in Blender, I hope.  So, is it a bug?  Is it just poor programming?  Is it really how it behaves?


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.