EClark1894 opened this issue on Feb 23, 2015 · 86 posts
seachnasaigh posted Tue, 24 February 2015 at 4:40 PM
{qt heddheld} [quote] @seachnasaigh love the elder house !!!! so much detail in there, how long did it take you ?? [/quote]
Heddheld: Thank you. :) The Eldar house set took about three months to build. It was made for the release of P9/Pro2012 to demo the new features, such as using sequential JPGs in the movie node to animate the waterstream displacement and animate the bioluminescence of the lamps. The unseen IDL emitters use the new P9/Pro2012 system, too.
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{qt EClark} [quote] How do you do the leaves on a tree like that in Blender? Or better, a pine tree? [/quote]
Earl: If I recollect correctly, the Eldar house playset demo'ed three methods of foliage. The antediluvian cherry tree behind the house supporting the spiral stair uses transmapped planes, except that they are intentionally twisted to be non-planar so as to avoid disappearing if viewed edge-on. The stubby young pear tree close to the footbridge uses mesh leaves which are -heresy!- strictly convex n-gons. These actually work perfectly well in Poser and can save considerably on poly count. Just don't have any concave angles in your n-gon. The Eastern white pine out in the side yard has extruded triangular tunnels (like Toblerone chocolate bars) which use displacement to produce needles, so each terminal branch has myriad needles but only three polys. Feel free to reverse engineer that method.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5