Photopium opened this issue on Feb 22, 2015 · 33 posts
wolf359 posted Wed, 25 February 2015 at 10:37 AM
Remember WTB, the more realistic your light becomes the more
you will see major (still unaddressed), shortcomings of the majority of poser figures:
Hair (still transmapped with painted in highlights)
and the very obvious lack of the wet thickness of the lower eyelids
and yes I agree that basically depending on one Shader/mathematics Guru to
be the major knowledge bridge between an entire user base
and their default rendering and shading system is not a good
way going forward.
Pray"Bagginsbill" never has an unfortunate encounter with a poorly refrigerated shrimp salad.
No one can deny that poser node based system is powerful
but when you finally learn all the math etc. you realize that accessing that power
will cost you dearly in render times that are unacceptable in the year 2015
for a single image!!
and I wont even broach the subject of animation( creation and rendering) as I have partially migrated to windows and availed myself to modern tools Like RealIllusion's Iclone,
Making posers Vestigial CA tools Moot.