davidstoolie opened this issue on Feb 16, 2015 · 54 posts
Morkonan posted Wed, 25 February 2015 at 7:51 PM
I looked into Hexagon, as Morkonan suggested, but to be honest, I don't wanna switch software now, even if it's supposed to be easier. I think switching at this point would only set me back. I'm happy with Blender at the moment, and I think what I really needed was a confidence boost, which this has given me!
Congratulations! I don't remember what my first 3D model was, but when I finally decided to get "serious" about it, my first model was an ampule... (Cask used in ancient times to store goods in for shipping, just in case...) :)
Silo2 is out, if you're interested. It's much like Hexagon in that it's a no frills, but still powerful, 3D modeling program. If you're familiar with Steam (Game hosting service) it's on sale there for around $80, which isn't a bad deal at all. It isn't really in development, though, but it's a decent modeling app and very easy to use.
When you get frustrated, and you will :) , remember that half of 3D modeling is knowing the application you're using. Once you get past the basics of constructing good geometry, UVmaps, etc.., then you can take that knowledge into any 3D application you wish. (Polygon based) That is why I suggested you look around for a more "friendly" program. What you need when you're starting out is constant and easy access to all the common tools you will need to use in order to learn all the basic principles of pushing verts around in a simulated 3D environment. Even a product like "Pegasus Modeler", available here IIRC, isn't a bad modeler to learn on. The most important thing is that you get to practice easily and can quickly jump in and start fidgeting around with various tools, just so you can see what they do. If you have to jump through twenty steps in order to sub-d something or in order to extract or extrude something or even to perform boolean operations (where are "teh devil" and should be done by nobody, nowhere :) ) then you're not going to practice those skills as often. Again, half of the issue of 3D modeling is learning the package you're using and the other half is the knowledge and creativity you bring with you. If your bucket is already half-full of all the basic knowledge and creativity you need to move on, you can pick up any 3D package and understand almost exactly what everything means, does and what the consequences of it doing it might mean. (Unless it's Blender, which is uber-powerful, but the UI was designed by... Well, it wasn't. ;) )
Good luck and welcome to the joys of 3D modeling! You're hooked! You're excited! You see the power beneath your hands and you can grasp it! Now, you'll walk around all day, looking at common objects and plotting out how to model them in your head. :) Don't laugh - It will happen!