Forum: DAZ|Studio


Subject: DAZ Studio FBX Export Question :

pumeco opened this issue on Mar 06, 2015 ยท 5 posts


provencial posted Fri, 06 March 2015 at 1:26 PM

Sorry, I don't remember. It's been awhile since I did anything in Unreal, but from the image it looks like the exported models rootnode is above the character rather than the hip like it should be.

AutoDesk has a free .fbx converter which can help correct some export issuses, you can download it here...

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909

Try viewing the model and animations and convert to a newer fbx version with the tool first.
Also this forum is great when it comes to finding answers to Unreal... https://forums.epicgames.com/forum.php

Sorry I could be more help, good luck!