Forum: Blender


Subject: Orientation Trick

Cybermonk opened this issue on Mar 04, 2015 · 32 posts


Lobo3433 posted Fri, 06 March 2015 at 6:16 PM Forum Moderator

I for one don't have an interest in modelling specifically for Poser, but I'll probably use the models I make in scenes where Poser characters exist.  I don't render in Poser, so I usually just pose, and export the character to a render engine anyway (unless I'm animating).  I want to learn how to make the same sorts of objects in Blender that I did in 3dsmax, and most of that is hardsurface and high poly.

The only forums on Rendo I frequent are 3dsmax, the 3D Modelling forum, and now this one.  A sticky of the tips and tricks threads will be handy, and much appreciated.  There's plenty of tips in the other threads I participated in that could go in there.  I'll look back on them and add them, with appropriate credits, to the new sticky if that's ok.

I think any tip or trick even if from another application if it can be translated to Blender will be appreciated by everyone. I know I often look for things that is done in other applications and try to translate into Blender. Working with one at the moment that is giving better render result when dealing with cylindrical objects but having a bit of a heck of a time UV mapping it. Main reason I have not shared it yet 

Lobo3433

Blender Maya & 3D Forum Moderator 

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