ghonma opened this issue on Mar 11, 2015 ยท 149 posts
Khory_D posted Wed, 11 March 2015 at 3:29 PM
"I was thinking more along the lines of something like reality that translates materials/settings in an intelligent way."
I understand what your saying. That is done via the plug in as I understand it. In theory there could be a poser plug in for studio for Iray but gads.. I believe that studio does that translation for surfaces set up in studio via the base shader (which adds all the new properties etc). And to some extent it would convert some of the settings that poser files arrive with. It would very much depend on the original set up in the material room. More complex material set ups (deep node trees and so forth) have never ported over very well. And specularity and bump/displacement have always been off as far as a base import goes. I do think though that someone who really understood what was going on with the code for the iray shaders could do a "poser for studio" shader base set up since that is sort of did for studio. It would simply need to take into account the variations that are there between poser and studio as far bump and spec go maybe. I guess since the render engine is free that even if someone had to pay 20 bucks for a product that added some extra shader bases that wouldn't be a bad price to be able to use the engine with less work.
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