AsteroidLady opened this issue on Mar 15, 2015 ยท 60 posts
AsteroidLady posted Mon, 16 March 2015 at 6:31 PM
Thanks for the response, I love your script! I am using Poser 10. So, in restore detail, I zero the figure, and then run the script on the morph. Then, do I use the dial it makes along with the morph, or in place of it?
There is also the mystery of where my computer is keeping the vmf files. TDMT is pulling them from a certain folder, but when I look in that folder they don't exist (except for the sample ones that came with the script), and when I search for them by name on my computer it doesn't find them. (I have Windows 7.) Makes it hard to manage them, if I can't find them.
The material screening is tricky, I'm still trying to figure out the best way to do it, I suspect that it involves the use of the editor? I haven't used the editor yet. Is the purpose of it to combine matches of different parts to make a full-body morph? And I just load them all into it and hit "merge"? Or is it more complicated than that? Can I also use it to merge different parts of the head? I'm currently working on a figure who has figure eyelashes. On the last match I did (Satyress, above) I regretted not screening the eyelashes because they warp on morphs that open and close the eyes, so this time I didn't match the eyelashes, and now they don't move with the eyes. I was thinking maybe if I matched them just to the "eyelashes" material area of the other figure, and then merged the files? Would that work?
So, raycasting is for if the original geometry is similar, and not just if I morphed one of them beyond recognition to fit the other one?