ghonma opened this issue on Mar 11, 2015 · 149 posts
wolf359 posted Tue, 17 March 2015 at 10:16 AM
"Also note that Unreal, like other game engines, generally have the AO and Specular baked into the textures. They also use, compared to typical Poser Content, very low poly content, and very simplified rigging. Poser Content and Game Content have exactly opposite goals."
Quite correct sir
the optimization of assets is something people often
never hear or bother to read about when they get all excited by
those real time game engines.
Many poser users, IMHO, are NOT quite ready to part with their 65,000 polygon Figure models and hi-res texture maps but want"realtime" performance in the view port.