MarkBremmer opened this issue on Mar 15, 2015 · 60 posts
MarkBremmer posted Tue, 17 March 2015 at 1:37 PM
Finished during my lunch break. For the surf, I used Digital Carver's Guild excellent (Shader Ops) Terrain Tools which includes a Surf and Intersect feature. You can make materials automatically conform to coastal lines and add the noise of your choice to create the variation.
I'd mentioned using the ocean I used was from the image above this one with the oil rig. (download the image and play) However, I really increased the both the transparency and absorption distance.
For this top-down shot, I used an HDRI map in the background that had a bunch of white towards the top so the water would reflect better.