DarwinsMishap opened this issue on Feb 15, 2015 · 97 posts
DarwinsMishap posted Mon, 23 March 2015 at 8:34 AM
I had no idea that was how it had been done. Oi.
Well, I put the gens model into Silo and made a larger UV map (4000x4000) before applying and tweaking the textures a little bit more in PS before applying the updated maps to the prop. Combined with working on the base torso/hip area to help even things out, I seem to have gotten a pretty good fix. The stretched uv's are still there, but not nearly as bad with the larger maps.