ghonma opened this issue on Mar 11, 2015 · 149 posts
wolf359 posted Mon, 23 March 2015 at 9:10 AM
" Since you're making broad statements about why people don't buy iClone would you care to actually tell us why people do? What are those figures for?"
Iclone is basicly a game engine with very low poly Character rigs
that you can use in "realtime" to quickly create very realistic
Character animations.
http://www.reallusion.com/iclone/pipeline/flow_character.aspx
Yes some people use its Figures for Pre-visualization renders of scenes&concepts
( within Iclone)
However its true strength is the Optional "3D exchange"
motion retargeting Application that takes your rig from your
chosen app (MAX ,Maya Daz studio)
and retargets those amazing Character motions you created & previewed in "realtime" and sends the motion the Data back your
rig in your Full CG Application for rendering.
This is the exact pipeline offered by the $$uber expensive$$
AutoDesk motionbuilder.
Except the cost of Iclone pro with the 3D exchange option is right around $500 USD as opposed to the $3000, or whatever,
AutoDesk is charging to Motionbuilder these days.
" iClone now supports Genesis2 figures, so maybe that justifies the rendering bridge? ?"
Look...I get... it RealIllusion wants to provide a more complete
internal rendering solution for customers who dont use MAX,Maya etc. and would like to complete their final projects within Iclone
Indeed there is a Daz user who is making a Movie with
IClone 6,Genesis and rendering it in Indigo and it is looking great!!
but he warns that you need hardware that would make most highend gamers drool.
Not everyone can afford that, but bloody good for those who can.