EClark1894 opened this issue on Mar 22, 2015 ยท 65 posts
crocodilian posted Tue, 24 March 2015 at 1:55 AM
Here's a quick render of the sword. I want to give the blade a "brushed steel" kind of look. Shiny, metalic, but not mirror refelective. I think the word is "Anisotropic".
The problem with this render is no environment. You'll have a hard time getting a convincing looking reflective metal without an environment -- either a map on the material itself, or raytracing with a world to reflect. This is one of those occasions when HDRI environments and raytracing really shine. What metals "look like" is a function of the environment around them. If you create a synthetic 3D environment with no lights and nothing to reflect, they'll look like nothing much.