bagginsbill opened this issue on Mar 30, 2015 ยท 37 posts
bagginsbill posted Mon, 30 March 2015 at 4:48 PM
Hello bb, nice work man.
Question : Most issues with combining is when the light comes from to front, and the shadows go to the rear.
What happens if you put the sunlight in front of the figures, with the shadows extending to the rear. Especially at the "break" between the procedural ground plane and the rest?
So because my projection has to stay right, I can't move the camera. I'm using the dolly camera and it has to stay exactly in the center of the sphere or else the projection changes. Instead of orbiting the camera, I just turned it in place (because it's the dolly camera) and then I moved Andy and the props to the other side.
In this direction my shader looks slightly darker than the real ground - I suppose the real-world material has some effect involving rough-surface diffuse reflection that I have not taken into account. I should have been using the Clay, not Diffuse node.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)