DarwinsMishap opened this issue on Feb 15, 2015 · 97 posts
DarwinsMishap posted Tue, 31 March 2015 at 2:18 AM
Question:
With a full body or full character inj pz2 file, I save it using Morph Channels only in the Pose folder in the runtime Library why is it when I use it on M4 in a posed position he snaps back to the zero'd position he was in when I created the morph pz2 injection file? I did not save it with body transformation checked.
What do I need to do to have it NOT snap him back to the zero position if someone already has him posed when I save the pz2, or can I fix it in the editor in the file itself?