Forum: Poser - OFFICIAL


Subject: Strange thing on dynamic mesh

fabiana opened this issue on Mar 19, 2015 ยท 29 posts


fabiana posted Fri, 03 April 2015 at 11:35 AM

Thank you Morkonan!!!!

Being honest... I threw it up to the gardens when finally had the thing working LOL... I had about 30 different obj files with minor changes, and when I finally had this figured out I had to clean up the folders or would get totally confussed. So... if I find it in any place I will send it to you but I think I have deleted all these failing things.

Was a very simple thing but seems that is a poser glitch so far. With that obj used as body part even it is dynamic, the troubles are gone.

I found out something interesting too... will post it here and in other thread so people can see it. Maybe is already known, but I just discovered it.

If you have a figure with Subdivision activated for to be rendered with one level of subd, exported morphs or morphed body parts will have the delta data duplicated.

I mean, when loaded the new obj file as a MT, in case you neeeded to export it for tweaking in a modeller, the morph data will be as in "2", not in "1".

Same happens when you export the obj as a new prop obj or new parts for a figure. Delta info is duplicated.

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.