grichter opened this issue on Apr 03, 2015 ยท 39 posts
structure posted Sun, 05 April 2015 at 4:12 PM Forum Coordinator
@Bantha, do you do any programming?
a shader is made from a bunch of nodes, WandW is correct in her assessment. No program I have ever written (and I have written a lot) is a recipe for anything. It logically states how to perform a given task. There is no logic in nodes, you simply plug them in using your own (or someone elses) idea of what they will / should produce.
If your argument is that programs are compiled, then you are incorrectly calling a shader a program, since shaders are not compiled. if they were, you would not be able to see how they were made by examining the nodes. the shader simply gives a graphic representation of a given material (real or imagined)
scatter-<--HSV is not really the same as
hsv.ConnectToInput(scatter.Input(5))
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