3dcheapskate opened this issue on Apr 01, 2014 · 61 posts
3dcheapskate posted Tue, 07 April 2015 at 5:09 AM
Well, I’ll be a gobsmacked crow-stoned monkey’s uncle ! It works ! My Poser Development Version Can Now Put The M4 Journeyer Scout Katana Into Any Figures Hand!
All it needed was a few mods to the script and the following line in a new section of the datafile…
:HANDPROXYDATA
JScoutKatana,JScoutKatana,JScoutKatana,-185.0,-46.0,0.0,0.067,-0.304,0.37
(Please note: this will ONLY work on MY system at present since it needs the script mods too)
My first go at modifying the Poser version of the script… works ! None of my script mods has EVER worked first time before !
I ran Poser 6 (yes SIX) with James Casual, loaded the M4 Journeyer Scout katana (the ‘In Sheath’ variant) and ran my updated script. It didn’t crash. I got the dialogues I expected, and the katana ended up beautifully parented to James hand.
I couldn;‘t believe my eyes. So I restarted Poser 6, loaded the Sixus1 Dwarvez figure, and took screenshots of every step and every dialogue. And yes indeed, the katana ended up beautifully parented to the little chaps right hand.
I think that proves the principle… Backup time to make sure I don’t lose it !
Then some tidying up and a bit more testing. Hopefully the DAZ Studio version will be as easy too…
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).