Forum: Poser - OFFICIAL


Subject: Poser with Mac

Simbad6 opened this issue on Apr 05, 2015 · 29 posts


shante posted Wed, 08 April 2015 at 5:44 PM

Hello everybody,

I have a question about using a Mac with Poser. I have been using Poser for a while now on my pc but I'm considering changing for a Mac. Are there people using Poser with Mac around here ? I have always hesitated doing such a thing because I am afraid that many resources would not work on Mac. I know DAZ always provides both pc and Mac files when you buy something but I have never seen this on Renderosity or Runtime DNA. Does it mean that Renderosity resources wouldn't work on pc ? Sorry if my question is stupid but I have absolutely no idea of how a mac works. Any advice about using Poser on a Mac would be welcome.

Welcome to the side of light, justice, the search for the thinnest computer possible, and the home of design over functionality.
Yes, there are people on Macs.  I am on a 4,1 MacPro.  There is no need for separate Mac & PC files - that was a DAZ legacy due to their insistence on using installers.  Poser files are text files or python scripts, which except for a few legacy products (Hair Content System II), run under Poser on OSX or Windows.

As far as the It's hard to develop on OSX; I don't know what these people are talking about.  There is very, very little that is really "PC only" - Install XQuartz & WINE to your OSX installation, and you are good to go.   Feel free to ignore most of what has been posted above.  

"PC only" Poser helper apps that I run successfully on a weekly or daily basis in WINE are:

Morphing Clothes & Morphing Manager (Not really needed if you have Poser Pro 2014 - and you should [File - Copy Morphs From command] ), Geometry Stripper; NifSkope; S.T.O.M.P.; all of D3D's scripts that I own, (Tool collection - Add Morph; AltGeom; ConCloth; EmbGeom; FileRefs; Filter; IK; InjScript; MorphInj; ToPose; XTalk), UV Mapper; UV Viewer; Xdresser4; Xpression Magic (Windows versions)

As a vendor, the most important thing to remember is:

THERE IS NO NEED TO TELL YOUR USERS TO USE MACCONVERTER.

Let me repeat that, because it sounded important.

THERE IS NO NEED TO TELL YOUR USERS TO USE MACCONVERTER.

Macconverter was an OS9 program that would convert Poser 3 content to a format Poser 4 could read.  The fact that it hasn't been needed in over a decade hasn't stopped legions of windows based vendors costing themselves money as users vainly searched for www.softrabbit.com (which shut down over a decade ago).

The second most important thing to remember -

There is no need to make material .pz2 files - those were a hack for Poser 4.  Join the 21st century - Material .mc6 files can be read by both Poser & Daz Studio.  Put materials in the Material folders where SM & god intend for them to be.  If the luddites complain, send them to Netherworks Studio - he has a wonderful product called Batch Material Converter, that will convert .pz2s to .mc6s and vice versa and will even move them to the proper folders.  It's fast too - I converted a V4 clothing Runtime (over 40Gb) in less than 90 seconds.

The third most important thing to remember -

There is no need to make .rsr files.  Yes, we still have people making them.  Poser hasn't been able to read them for the past 3 iterations.  Don't be that vendor.

But don't you need .rsr files for the thumbnails in the Library within poser?

I have a sheitz load of old content that had thumbnails from Poser 4 and for the Mil2 figures which when i transferred them to my MacBook Pro for Poser 7 and now PoserPro 2014 left me without thumbnails forcing me to go folder by folder, item by item open and create new versions to save back into the library just to find them efficiently later. Gotta say it sucks having to do that but it sucks worse looking for something in the middle of setting up a scene and not being able to find it because all the thumbs are gone for old stuff.

I am not the sharpest nail in the bag so if you have a shorter way of accomplishing this would surely like to know about it.