Forum: Poser - OFFICIAL


Subject: Official Smith Micro Survey: How do you use Poser?

nerd opened this issue on Apr 10, 2015 ยท 112 posts


Dale B posted Sun, 12 April 2015 at 7:59 PM

No one rational is asking them to bankrupt themselves into turning Poser into Maya Lite. With the framework architecture they have in place, there are a lot of things the community can code to expand the program. But there has been a serious focus until very, very recently on the single frame render options. Both dopesheet and graph editor are apparently unchanged since P4. They added layers. They have game level softbody. Bullet needs ragdoll. Exposed gravity controls. A better collision system. Serious work on the IK solver. With the 64 bit architecture, particles and metablob effects become doable with speed. If there were any way to do it, OpenShader would be an incredible addition. A lot of that could be done with python (or has to be done).

The Linux argument is getting more pointed due to the fact that both commercial OS's are getting so rigged to be foolproof, they are becoming nightmares for the technically literate to contend with. But until the programs I use support Linux, I'm sort of trapped in Windows; no good alternative has appeared for the Adobe production suite, for instance. Sorta kinda one or two parts, but the big haulers, like After Effects, just aren't there. Until they are....(shrug) Blender is -not- a good example; they haven't even come close to an ergonomic, user friendly UI in the entire projects life. In fact, pretty much what they seem to aim for is the 'I'm A Geeky Duuuuuuuuuuuuude!' level of interfacing(Yes, even the new UI. I have heard claims its better than before. But...). The number of people who have downloaded Blender and deleted it due to being unable to figure the damned program out are legion compared to the happy users, and until they get that percentage changed, its going to be more a political statement than an proper tool.