3dcheapskate opened this issue on Apr 01, 2014 · 61 posts
3dcheapskate posted Wed, 15 April 2015 at 4:13 AM
Progress Report - 15th April PM
I asked the question , and spotted the stupid mistake I’d made before anybody else did !
So positioning of of my test props (Journeyer Scout katana and Fable sword) is now proven to work in Poser 6/9 and DS 3/4.6 using the new procedure that puts the prop origin in a sensible place.
One other problem in the DS version is that the script crashes if I use an HD2 hand pose to do the grip. I’ll look at that this evening.
Regarding the chance of many different props having the same names and the auto-detection possibly matching against the wrong one, I think a simple user confirmation dialogue that allows the user to select from a list if it’s wrong should suffice (similar to the figure auto-detection and confirmation). Maybe do that tomorrow.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).