DeathMetalDesk opened this issue on Apr 16, 2015 · 21 posts
Glitterati3D posted Thu, 16 April 2015 at 5:23 PM
Glitterati,
The dev pack works fine for creating articles of clothing but the mesh (dev.obj) that the dev .cr2 calls on is missing lips, brows, and lashes. I created all of my morphs using the original skye .obj so if I go and load any of my morphs on the blank .cr2 called .obj I will get an incorrect # of vertices error, at least for any morphs involving the head. When I wrote 3duniverse and asked him "will the blank skye fig work for creating .pmd inj files?" he said "yes, the blank dev .cr2 should work fine for that".
Markschum,
turns out the blank dev .cr2 calls on a dev.obj rather than the original skye .obj, the dev .obj is missing lips, eyebrows, and lashes and so has a different # of vertices than the original.
To both markschum and WandW, please read my OP in it's entirety... in particular this:
"Some caveats regarding replies, as of this writing I do all of my Poser related work in Poser 8 on a pre-Intel ppc power Mac G5. Windows based utilities that automate such tasks are not available to me (morph manager, etc.) and I've learned to compensate solely through manual text editing. "
I use a text editor.
" I would copy the cr2 from the dev kit and edit the cr2 to point to the full obj file."
I'm going to try this right now.
Crossing my fingers. ;)
Thanks for explaining that, DeathMetal. Can I offer a simple solution for you then?
The dev.cr2 that calls the wrong object.......
Open it in your text editor
change the object all to replace it with the skye.obj you need
save it to Dev-New.cr2
Now you have a functioning dev using the figure you need with a lot less work.
on edit: There are 2 lines in a CR2 which call the object file. Be sure to change BOTH.