Forum: Poser - OFFICIAL


Subject: Official Smith Micro Survey: How do you use Poser?

nerd opened this issue on Apr 10, 2015 · 112 posts


wolf359 posted Sat, 18 April 2015 at 10:00 AM

"But the problem with that is we don't want people buying iClone 

Pro and 3DXchange Pro because of how good they are, we wan't the 

opposite effect, for those people to look at Poser and come back to it."

Pardon me but ..,,"we"

Please dont presume to speak for what "we" want

speak only for yourself.

First and foremost Iclone Is not a direct competitor for poser 

and does not aspire to be.

Iclone is a direct competitor to Autodesk's Motion Builder

MOTIONBUILDER

Both programs are essentially realtime game engines

Designed to create/Edit realtime Character motion that is to be 

ultimately retargeted to other character rigs in OTHER programs for 

final animation rendering.

Now yes, both programs can be used for director driven 

previsualization and quick & Dirty OGL DX11 "Machinima" Style Instant Movie making.

However their primary purpose is the create the type of live real 

time motion editing that you typically do not find available in the 

viewports of the major CG applications.

Both programs do this quite well and have many options for 

importing /exporting motion Data to other specific applications

including the Major game engines like unity& unreal

Both programs (MotionBuilder& Iclone) handle human mocap from

the various Motion capture hardware devices on the market today.

My point is that these are dedicated systems

for pure character motion building editing.

and the people who buy& use them are 

primarily Character animators.

This notion that Smith Micro is somehow going to 

suddenly implement Iclone/motion builder style realtime tools

is utter folly IMHO .

The great Majority of the poser user base are Hobbyists

who render stills for personal use& web galleries

followed by those few professional illustrators.

how may need some ready made people and scenery etc.

The reason we now have to essentially use late 1990's Era

web browser technology to access out runtimes, is because

SM could Not afford to pay Ted ( AKA bagginsbill)  the fair rate to 

code a proper internal library like we had enjoyed since poser 5,6,7, etc.

Yet I see people endlessly banging on, in this forum,  About having 

the unreal engine in the poser viewport, Iray,Vray and "particle 

systems"as though all of this stuff could be implemented at no $$cost$$

For me Poser still Offers a few Character features that are of great 

use to My work:

Auto lipsynch from audio files

Conforming clothing

Dynamic Clothing

and material changes with one click.

But for serious animation, Just use something else.

 

 



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