Forum: Poser - OFFICIAL


Subject: Official Smith Micro Survey: How do you use Poser?

nerd opened this issue on Apr 10, 2015 · 112 posts


wolf359 posted Tue, 21 April 2015 at 1:57 PM

"The reason I said iClone is Poser's biggest threat, is because iClone is Poser's biggest threat."

Wrong ......  Sorry but just ....Wrong.

I conservatively estimate that less than 10 percent ( likely %5 or less,) of the current poser user base is interested in making complex character animation of any kind.

Start a thread here on animation and you shall find the same crowd

posting/commenting in it.

"wolf359" ,"Daleb"..Maybe "Mikemoss" and that other guy.

the overwhelming majority of the poser online community

are still renderers.

Iclone is for animators.

the default render in Iclone is garage!!( but animatiors dont care as we dont render deliverables in IClone)

yes they now have an OPTIONAL plugin to send Iclone scenes to indigo

for people with tricked out ,uber gaming graphics hardware.

but thier primary Market are users who will be sending retargeted animation DATA

out to thier preffered CG app rigs &rendering pipelines.

Poser alone is for still render artists

"Firelfy" is fairly decent at "portrait making" and subsurface skin

and poser transmapped hair.

Poser has several options to render in other physicaly correct, external render engines both paid and free.

and many of these will run on basic consumer graphics hardware well enough for a still render at least.

Iclone has Zero advantage over poser when it comes to rendering a still.

The Direct competitor for poser is DAZ Studio.

I dont understand how you can dismiss this Obvious reality

based only on your personal preference for that silly kindergarden "Kai Kraus"

Poser interface from the early 1990's

You say people will never migrate to DS and have to learn that "awful" DS interface.

While endlessly banging on about how EVERYONE will soon be using blender.

I must wonder how is it  that you think that DS interface is not usable

yet you claim to use the unreal game dev program "everyday"

and you have Pixoligic Zbrush,gimp and you are apparently a linux pro as well.

I wont make silly, gratuitous predictions about wether poser users will migrate to Daz studio....I dont bloody care 

Forget "genesis" for the moment

and the nonlinear animation system

and the native internal PBR that puts DS on par with Maxwell,Vray,Mental Ray et al.

DAZ studio supports more existing ,legacy,poser native content& formats than any program on earth.

So any Migration to DS would be far more attractive for the Still image Majority

that any appeal of Iclone.

 



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