JIMMYJOHN opened this issue on Apr 23, 2015 ยท 19 posts
JIMMYJOHN posted Fri, 24 April 2015 at 12:47 AM
No, those are primitive 3DSMAX boxes of different sizes, jus made to illustrate my point.
But I made a much more conplex geometry in AutoCAD (then imported in 3DS), and was looking for a way not to make different instances of objects meant to receive the same texture.
But it looks like this scaling problem will force me to get (is i a freebie?) and learn UV Mapper.
Thanks to you all for your useful answers.