Forum: Poser - OFFICIAL


Subject: Basic question about texturing

JIMMYJOHN opened this issue on Apr 23, 2015 ยท 19 posts


bagginsbill posted Tue, 28 April 2015 at 7:15 PM

By the way - an amazing coincidence. I recently decided that wall textures should be possible with a shader that requires no UV mapping. It may be possible to generalize.

The technique is to determine the surface normal. (Which we have in the N node). Do a cross product with the "Up" vector (Y) to get a local "Right" vector. Then generate a mapping based on the Up and Right vector space in 2D.

I built it in Poser nodes - works great. Planar shaders can be constructed with this technique so that you don't have to UV map any walls.

I'm working on roofs, too.


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