MikeMoss opened this issue on May 03, 2015 · 15 posts
WandW posted Mon, 04 May 2015 at 6:40 AM
It's inherit bends of parent, and it works quite well with things like armor and such. It does not, however, work well with some weight mapped figures. I do know that inherit bends does not work with Dusk, but I don't know how well it works with SM figures like Roxie and Miki4 as I have never tested it.
The issue is that the prop is parented to the bone, but the mesh can move independently of the bone in a weightmapped figure. One can make the prop into a conforming figure, but it then will distort as the mesh deforms, which would be a problem in the case of a ring bracelet or the face of a watch...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."