maclean opened this issue on May 10, 2015 · 17 posts
markschum posted Sun, 10 May 2015 at 9:01 PM
The blender node takes two inputs and a mask. As Bagginsbill said the mask can be used for any channel (diffuse, bump,specular etc) and the inputs would be the complete shader for each material.
If you have satisfactory materials for the gold and cover it should be fairly easy to do, just tedious to keep everything straight.