jura11 opened this issue on May 12, 2015 ยท 10 posts
vilters posted Tue, 12 May 2015 at 1:41 PM
Render settings should Always be with IDL and GC ON, and at 2.2
Color maps like diffuse textures loaded with "Render settings" or GC at 2.2
Black and white textures like transparancy, bump, and displacement maps, HAVE to be loaded in the material room at Gamma Correction set at 1.000
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!