Forum: Poser - OFFICIAL


Subject: Gamma Correction Woes with Transparency maps

jura11 opened this issue on May 12, 2015 · 10 posts


vilters posted Tue, 12 May 2015 at 1:52 PM

You can add a HSV node between the texture and the channel.

H = Hue
S = Saturation
V = Value

Or add a Color_Math node to increase or reduce contrast? 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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