jura11 opened this issue on May 12, 2015 · 10 posts
vilters posted Tue, 12 May 2015 at 1:52 PM
You can add a HSV node between the texture and the channel.
H = Hue
S = Saturation
V = Value
Or add a Color_Math node to increase or reduce contrast?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!