hornet3d opened this issue on May 16, 2015 · 532 posts
hornet3d posted Sat, 16 May 2015 at 7:08 AM
I bought her because... well, why not? I have a lot more than $30 of unused products in my runtimes that I've never even rendered. I've been playing with a huge download of dynamic freebies (for all kinds of figures), and I figured that Scarlet would be just as much fun to squeeze into dynamic clothing as any other character.
Anyway, a replacement for V4? Maybe... though not quite yet. She's got a decent set of morphs to start, and her expression morphs are very strong. She does need a lot more shaping morphs, though, before she'll be a fully versatile figure. However, her scaling means that, when such morphs sets appear, she'll be far more versatile than V4.
I think Vilters would be pleased. She's poly efficient with something like 45k or so polys AND her texture maps are contained on one head map, one body map, and one eye map -- with minimal seam splits. :D (You'd think Les has been reading the forums or something!)
No figure is flawless or will appeal to everyone right out of the box. If I had the skill, there would be things here and there that I'd fiddle with and tweak. But, but... so far I haven't seen any deal breakers like one really odd joint or funny bend. (I did swap out her default shaders with EZskin generated ones. And for those using GC -- the normal maps may need to be changed to gamma setting 1.0, otherwise she will not look good at all. Fortunately, she doesn't have a ton of mat zones, so it's not that big a deal.)
Is she better than V4? Miles and miles better. Is she better than a fully fixed up "perfected", morphed-to-the-gills V4? Yes (because more efficient in polys and easier texture maps and probably better rigging and a much more expressive face) and no (because to be truly versatile requires more morph and texture releases). But I think the potential is there to make it a definite 'yes.'
Of course it helps that she came to me as a complete surprise, so I had no unreasonable expectations.
Thanks for the input I am always interested in your view point on things. I was very interested in discussions in the past when people who know these things gave some interesting detail on the limitations of the figures backed up by the reasons the limitations existed. I am not that knowledgeable about the mesh structure, particularly for figures, which is why I started the thread. I have been watching the videos and what really appealed to me was the expressions that are possible with the base figure with the promise more to come. The strand based hair is also very different and the fact there are 'lay down' morphs shows a lot of thought has gone into the figure. From what I can see at the moment it is a figure that really begins to use the extra features in the latest version of Poser. As you say it was a surprise and with no hype there are no expectations to be dashed. The promise of a male figure and other packages either developed or in the process bodes well. I already have a lot of Sixus1 products in my runtime so I already know it comes from a skilled creator.
Thanks again for you thoughts.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.