hornet3d opened this issue on May 16, 2015 ยท 532 posts
moriador posted Sat, 16 May 2015 at 11:44 AM
Shrdavid, I got the same material artifacts, but they went away when I turned GC off. Tried a few other things and discovered that the normal maps need to be set at GC 1.0. That took care of them for me. After that, I stripped out the default skin shaders and just used EZskin -- because I worship at the altar of the great Snarlygribbly. :)
As for the clothing issues, did you use the raise arm pose control morph?
Nanette! More freebie clothes is great. Thank you!
Edit: I spent some time putting Scarlet through some extreme contortionist poses and comparing her to the Perfect version of V4 and to V6. Each of these has flaws, and each has great points. After spending a few hours staring at CGI female shoulders, bums and crotches, comparing the bends, I concluded that none of them is a clear winner. Some are way better at some things than the others and not quite as good at other things. And some of it is just a matter of what you prefer. I didn't notice anything particularly bad about the hips or legs, even when she was bent touching her toes or doing the splits. But obviously there are millions of poses I didn't try. I also pose figures with my own set of limits (which are usually much more restrictive than those by the creators), so I might be getting to some of the troublesome poses by a somewhat different route.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.