Forum: Poser - OFFICIAL


Subject: Scarlet - Is it time to jump the V4 ship?

hornet3d opened this issue on May 16, 2015 ยท 532 posts


shvrdavid posted Sat, 16 May 2015 at 2:32 PM

If you create a morph that is after the joint rotations in the cr2, you can not modify it on a bent joint. It is being calculated after the joint, and just makes a mess when you go to edit it.

To make your own example, do the following.,

Calculating it after the pose, changes which way x,y,and z offset is calculated, that is why it goes nuts when you try to edit it if it is afterwards.

Upon further inspection of the Scarlet character, it makes me wonder why it is even weight mapped at all. It relies so heavily on JCMs to correct the joints that it might as well have just been set up with standard rigging. I can only imagine the issues people are going to have with projection to clothes with this character, and I am not even going to try it and see....

There is nothing technically wrong with setting a character up this way, but it is not the norm. Correcting it is going to take some time due to all of the compouding issues, the rigging, and the jcms that will need created, split, then the dependencies set up again.

Lesson learned......................



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