hornet3d opened this issue on May 16, 2015 · 532 posts
NanetteTredoux posted Sat, 16 May 2015 at 3:57 PM
I am having a lot of difficulty with pokethrough on the pants I made for Scarlet. I think the issue is the joint control morphs. It could also be my ignorance - I haven't had a lot of success with weight mapped figures before. Anyway, the pants are grouped and rigged, and all Scarlet's morphs are transferred to them, but when I bend the thigh either sideways or backwards I get major pokethrough . For me, the easy way out will be just to use and release this outfit as dynamic because the rigged version is so unsatisfactory. I must admit it has been a frustrating day. It works beautifully as dynamic clothes.
These are draft work in progress renders, with the materials in their default state.
Perhaps there is a trick to rigging for Scarlet - I went back to look at the tutorial page, thinking it might help. However, it is for Z-brush users and I don't have that. Only the one chapter is really about rigging and I don't want to buy a huge package of tutorials just for one chapter.
With regard to the material artifacts - I used Snarly's scenefixer and that sorted it out. But this is not something I expect on a new figure that claims to be optimised for the latest versions of Poser. I realise some people don't use GC, but it is on by default in newer versions of Poser Pro, and these artifacts are very obvious and should have been picked up in testing.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch