Forum: Poser - OFFICIAL


Subject: Scarlet - Is it time to jump the V4 ship?

hornet3d opened this issue on May 16, 2015 ยท 532 posts


Morkonan posted Sat, 16 May 2015 at 5:52 PM

Calculating it after the pose, changes which way x,y,and z offset is calculated, that is why it goes nuts when you try to edit it if it is afterwards.

Gotcha.

It's what I thought you were saying - The starting values a morph, if placed after rotation controls in the CR2, are the adjusted coordinate values for the figure after the rotations. If placed, correctly, before the rotation values, the morph will, and I'm interpreting this, here, use the original coordinate values for the geometry as its basis point.

Basically, interpreting it yet again :) , the morph values are absolute values, as they would normally be for any normal object morph. But, if placed after the rotation controls, the offsets end up becoming relative values, based on the coordinates now adjusted by rotation values. Or, something like that. :)

(Going deep into CR2 stuff is generally beyond me. I prefer the shallow end, but occasionally get interested in diving deeper.)