LuxXeon opened this issue on Apr 25, 2015 · 25 posts
maxxxmodelz posted Sat, 16 May 2015 at 7:43 PM
Luxxeon, welcome back. How you feeling? Healing up well I hope. Your starball tutorial here is becoming quite popular. I've seen it pop up in another Blender forum post, and shared in at least two Facebook posts by other users. Congrats. As fascinating as these shapes may appear, I think it's not as easy as you make it sound (no offense) to model most of them. Looking at your tuts, and some others I had seen around before this, the process to creating even the most basic math based models seems very much a process against our basic instincts as modellers, most of the time. At the very least, they are techniques you MUST somehow specifically learn from a source, rather than find on your own through experimentation and practice. Unlike most other subd objects, which the intermediate to advanced user could almost discover on their own, these models are different in that there seems to be a FORMULA to modelling them every time, or else it won't be correct. Am I right in that assumption?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.