hornet3d opened this issue on May 16, 2015 ยท 532 posts
moriador posted Sun, 17 May 2015 at 2:28 AM
"GC certainly influences the textures and as you say with GC 1.0 or below the horrible effects appear to be gone "
Gamma is 1.0 in normals - you're not supposed to set the gamma on a normal map to anything but 1. Its gamma (how it is encoded) is 1.
Gamma is 1.0 in bump and displacement maps - you're not supposed to set the gamma on a bump or displacement map to anything but 1. Its gamma (how it is encoded) is 1.
The quoted statement is not something you say about Scarlet, in a thread about Scarlet. You say it in a thread about materials - regardless of what those materials are for.
I do not understand why any mention of gamma for normal maps is showing up in a discussion of Scarlet. You Never, Ever, use gamma not equal 1 on a normal map.
If anything should be said, it is that the author(s) of this figure's materials do not seem to be aware of gamma, or forgot. Either way, the material was not stored properly. Which, in my opinion, is somewhat of an indictment. It's 2015, people. If you're creating content priced above $5 and don't know how to set gamma = 1 on all maps that are not color maps, we have a problem.
LOLOL. Yes, indeed. But if we took all the vendors whose products do not need to be adjusted for gamma correction out of the store, there'd only be one vendor left. You. (Some of them -- more than one very popular vendor -- even tell the buyer in the readme to turn GC off when rendering their products.)
Normal maps aren't popular in the marketplace, but every single product I've bought that has them has them set to the default scene gamma. Same with other non-color maps. I have to change them all. I was starting to think that it simply wasn't possible to save an image map in a material for distribution with the correct settings, since almost no one does it.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.