Forum: Poser - OFFICIAL


Subject: Scarlet - Is it time to jump the V4 ship?

hornet3d opened this issue on May 16, 2015 · 532 posts


hornet3d posted Sun, 17 May 2015 at 4:56 AM

Some interesting information on Scarlet that I would never have discovered but clearly would affect my use of the figure.  I don't have Z brush and the clothes were not something I would use much so I never went for the bundles so I am only down the $30 no matter what happens.  In the mean time I am still playing so this is the stand based hair but being worn by V4.

file_0336dcbab05b9d5ad24f4333c7658a0e.jp

Nice! She looks infinitely better like that with her lower lashes sprouting from the edge of her eye - not halfway down her cheeks like the default. was that a texture/trans map issue with the default textures or a geometry issue?
I liked the preview of her expression morphs, particularly the smiles, but apart from that I'm not particularly whelmed by what I see of lady scarlet.

My skill levels with both Poser and the material room is limited so the texture is not my own as such.  It is in fact a blend of around four different commercial texture maps blended in Paint Shop Pro.  The one that has the biggest impact is 'Agatha' by 3-DArena, for the head at least,which I used as the base as I wanted a slightly more mature character.  As part of my work on the texture maps I relocated the the lower lashes ad added some freckles skin blemishes.   The SSS setup is essentially the one developed by Bagginsbill way back when SSS was introduced.   Although not really apparent in this render the eyes textures have had extensive work with the image maps supplied in a set by Surreality and the textures being based extensively on one developed, once again, by Bagginsbill, in order to give true reflections when in a scene. Here there is only the lights in the scene to reflect. All in all I am pleased with the character even if I was more a cook than a creator.  For me the two biggest limitations of V4 characters are the poor eyes or more accurately burnt in textures, which I always change and the expressions which I accept are a limitation of V4.  Bagginsbill has given me the answer to the eyes and I have found that the trick of placing an expression at frame 30 and stepping back frame by frame to get the right balance goes some way to improving the expressions.  That and the fact I have tweaked a number to work well for this character.

It was the strong expressions of Scarlet that first drew me to her, that and the hair but I guess my question has been answered in that she is not quite ready to replace V4WM.  I am confident I will find a use for her in my runtimes and I already have ideas where I can use the hair with V4.  It doesn't stand up close up portraits but I can think of a few scenes where the 'lie down' morphs can be used.  

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.