Forum: Poser - OFFICIAL


Subject: Scarlet - Is it time to jump the V4 ship?

hornet3d opened this issue on May 16, 2015 · 532 posts


moriador posted Sun, 17 May 2015 at 6:14 PM

@ moriador

All my free time goes into testing Poser, figures and props for free, and for the benefit of the whole community. After some years, one "knows" what and were to look for.
My "tone" depends heavily on the client and on the environment.

Here we have an experienced builder that comes with a product. The expectations are higher as usual for a novice builder.

The quality of a product starts at day 1, with the very first polygon. => And from this day 1; creators should get some motivated beta testers.
The obj file, the rigging, the texturing all have their role to play.

Loose symmetry, in the obj file, in the rigging, in the dependencies, in the magnets, in the morphs, and basically, you'v lost the figure.
Loose symmetry? => GO BACK.

Before building the very first "character" or "expression" morph, the basic obj and the basic rigging has to be checked over and over again, by at least a dozen motivated beta testers for at LEAST a month.

The errors are NOT in the innovations, but in the basics of the basics.

My "tone". As said depends on the individual, and the evironment.

When Sixus says: Forget GC?  Blood pressure rises, little hairs on the neck stand up. Does Sixus really want us all to go 5 years back in time?
Or did he just say that he did not know how to set them up?

When some find my remarks "bashing". 
Sorry, from a long time creator, one can expect a better quality. And most of what surfaces in this tread was visible in the previews.

Breasts. LOL. Some know that breasts are a sensitive point. LOL.
BEFORE modifying Posettes breasts, many-many moons ago, I did a "breast" study that took more then a year. And I have been modifying 3D figures breasts ever since. Some are "full", perky, pointy, sagging, lifted, ha-ha-ha-, some are plastic.
By accident, my "demo girl" has sagging breasts. => And they will stay there. LOL. She was build after a "real woman" and tja, they are "there". Sorry, I"ll tell her you don't like them there. => Have helmet I can loan?


If your renders look good? Call Scarlet an artistical succes.

Technical we see obj file errors, we see rigging errors, we see material errors, we see morph errors.
Things we did not expect from an old time creator with some years behind his belt.


I get what you're saying. On the other hand, I'm not sure how threads of this sort will affect creators like Teyon. If he reads this, he'll won't be able to have a bowel movement for a month. In many ways, there's a self-defeating effect for us in our enthusiasm for perfection and quality and the way it plays out in the forums. It's almost gotten to the point that if you want to release a human figure for Poser, you have to be so thick skinned as to not care at all. And that's not an improvement. How many people have started to make a figure and given up because undergoing this kind of scrutiny just isn't worth it? I personally know of more than a couple. Would a friendly environment not be more encouraging to those who actually have the skill to make such a thing? Or might we actually be driving these people away to use their talents elsewhere? I'm with Hornet and ssgbryan and glitterati on this one.

And for all those in this thread who have the technical skill to pass a solid critique, why not get together and release your own figure?

Already did that? And what was the result?


PS. The eyelash issue is the result of the transmap not being lined up quite properly. The transparent part stretches to make the lash appear to be moving when you morph them. Nothing to do with the mesh itself, though. If you move the lower lash transmaps up a tad, it helps a lot. But the maps need a bit more tweaking to work well. That at least should be relatively easy for Sixus1 to fix.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.