hornet3d opened this issue on May 16, 2015 · 532 posts
pumeco posted Mon, 18 May 2015 at 2:36 PM
@Shane
Honestly, I don't have a problem with her topology although I agree it's not always ideal, but no figure I've ever seen has been ideal.
@CreativeGuy
I sold my ZBrush recently. I was just fed-up of the interface and I've been getting better stuff out of Blender anyway, so I don't need it. And to be honest, even when I had it, I often prefered using Poser's built-in Morph Brush for almost everything, it's surprising how good it is once you get the hang of it, so yup, you should definitely have a play with that. But I agree, this is starting to get OT so ...
Regards Scarlet, I think it's a nice effort (especially around the shoulders), but I think the mesh being pre-subdivided was kinda silly considering Poser now has Subdivision. And while I understand what Shane was getting at there, the point is it still smooths-out the edges when doing renders etc, so I like the idea of a sensible poly-count that can be subdivided at will. Roxie is way ahead in that respect, so I think them subdividing Scarlet like they did was a bad idea.
Anyway, I wish them well with her, I applaud anyone who attempts to enter this marketplace that is so Vickie-orientated.