hornet3d opened this issue on May 16, 2015 · 532 posts
shvrdavid posted Mon, 18 May 2015 at 6:30 PM
So it will bend without crushing the mesh, etc. You can't even straiten out the forearm with the default rigging.
At this point I just want a symmetrical mesh. Everything you do when you build a figure depends on that or you have to make compromises at every step past that.
I don't want a figure full of compromises because the foundation (mesh) has errors.
I am not going to go into further details, it will just be taken negatively.
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