Forum: Poser - OFFICIAL


Subject: Normals from Poser layered rendering

ShaaraMuse3D opened this issue on May 20, 2015 ยท 7 posts


bagginsbill posted Wed, 20 May 2015 at 2:58 PM

Every time you "faced the ground prop fully towards the camera in each screen,", you pointed the prop in a different direction, resulting in different normals.

I think you think you're rendering a tangent space normal map, but you're not. The normals you're rendering are absolute world-space normals. This isn't even object space, it's something else altogether. It's the actual direction in the final orientation, which is of no use to anybody.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)