hornet3d opened this issue on May 16, 2015 · 532 posts
vilters posted Wed, 20 May 2015 at 4:25 PM
Yes Shane, there are multiple reasons to keep going after assymetrical meshes.
**First of all ; That mistake was made at the very-very beginning. Sixus wrote 6 years of development? So the error dates from at least 5 years back.
**Everything done after the assymetrical obj file is for the garbage tin. *You can not unscramble scrambled eggs. That is technical, and economical impossible.
**They can patch up the material setup, they can patch up the rigging, but to repair the object file? They"ll have to undo 5 years of work and restart from there.
**
IMHO, that figure should be pulled from the market place ASAP.
=> How did it pass beta-testing anyway? What did the beta - testers do?
=> How did it ever pass the Renderosity Market place quality control checks?
As end users we have to look at everybody's responsabilities; The creator(s), the beta-test team, and the Renderosity Quality Control team.
What has been shown in this tread is basic-basic-basic stuff.
So basic, that for anybody that has the slightest amount of self respect, it is impossible to believe or accept.
About Poser making a mesh assymetrical. Yes, and no.
A content creator "knows" what is happening at each save. And the fix is a 20 second job. (Less when you know what you ar doing)
I have figures/meshes, that have countless saves, over and over again. And they are as symmetrical as they were on day1.
And as a last remark.
Any content creator that saves an obj file from Poser, to be used for production and or distribution, has has been either blind or death, or both, for about 20 years or so.
Mistakes like these are widely accepted from beginners, from freebie makers, from less technical end users.
It is unacceptable from what should be classified as ; "Respected content creators."
I find it utterly rude to "attack" those that report such basic- basic- basic-, and such obvious issues, that should have been dealth with by the creators in the first place, the beta-test team in the second place, AND ultimately by the Renderosity Quality Control team.
This figure should never have gone public.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!